{
  "v": 1,
  "locale": "zh-CN",
  "messages": {
    "meta_title": "幻兽帕鲁配种规划器",
    "meta_description": "基于你自己的幻兽帕鲁本地存档规划配种路线。存档留在浏览器内，只上传已有帕鲁的物种、性别、栏位和被动技能。",
    "hero": {
      "eyebrow": "幻兽帕鲁工具",
      "title": "幻兽帕鲁配种规划器",
      "subtitle": "导入 Level.sav，即可从你的随身队伍、个人终端和据点工作帕鲁出发，规划目标子帕鲁与被动技能的配种路线；不导入也可直接查询通用公式。",
      "cta": "打开规划器",
      "local_badge": "本地解析存档",
      "data_badge": "Palworld {version} 数据 · {palCount} 帕鲁 / {passiveCount} 被动",
      "compatibility_badge": "适配 Palworld 1.0 图鉴与配种规则",
      "promise_local": "原始存档留在本地",
      "promise_compact": "仅上传已有帕鲁与技能",
      "promise_routes": "1 到 3 代路线"
    },
    "status": {
      "title": "工作台状态",
      "initial": "可先选择子帕鲁查看通用配种公式；导入 Level.sav 后再判断你已有和缺少的亲代与被动。",
      "reading": "正在本地读取 {fileName}...",
      "ready": "已准备好：仅会上传 {count} 只已有帕鲁及其配种所需信息。",
      "empty": "还没有解析存档。原始存档文件不会上传。",
      "planning": "正在计算适合你现有帕鲁的路线...",
      "planning_formula": "正在生成配种公式...",
      "returned": "已生成 {count} 条候选路线。",
      "returned_formula": "已生成 {count} 条配种公式。"
    },
    "stats": {
      "format": "存档格式",
      "extracted": "抽取条目",
      "compact": "可用帕鲁",
      "skipped": "跳过条目",
      "gzip": "上传数据",
      "raw_save": "原始存档"
    },
    "common": { "not_sent": "未上传", "none": "无" },
    "share": {
      "query": "分享当前查询",
      "tool": "分享此工具",
      "copied": "链接已复制，存档数据不会包含在内。",
      "failed": "无法复制链接。"
    },
    "error": {
      "invalid_save": "这看起来不是可读取的幻兽帕鲁 Level.sav。请确认选择的是世界存档 Level.sav，而不是玩家存档或其它文件。",
      "oodle": "浏览器未能加载 Oodle 解码器。请刷新后重试，或换用 Chrome / Chromium 浏览器。",
      "structure": "当前解析器暂不支持这个存档结构。",
      "decompression": "存档内容无法解压。文件可能不完整，或来自暂不支持的存档封装。",
      "parser_failed": "当前浏览器未能读取存档。请刷新页面后重试。",
      "parser_timeout": "读取存档超时。请关闭其它占用内存较多的标签页后重试。",
      "api_unreachable": "暂时无法计算路线，请稍后重试。",
      "payload_too_large": "压缩后的拥有帕鲁数据超过了规划 API 限制。",
      "invalid_payload": "规划 API 无法读取压缩后的拥有帕鲁数据。",
      "unsupported_upload": "规划 API 拒绝了当前上传格式。",
      "api_server": "暂时无法生成路线，请稍后再试。",
      "target_required": "请先选择子帕鲁。",
      "invalid_request": "规划请求不完整。"
    },
    "upload": {
      "ready_title": "存档已在本地解析",
      "replace_title": "更换 Level.sav",
      "replace_description": "选择另一份存档会替换当前已有帕鲁数据和已选被动。",
      "action": "导入存档，标记已有和缺少",
      "action_suffix": "，标记已有和缺少",
      "ready_action": "已导入 {count} 只帕鲁",
      "close": "关闭",
      "cancel": "取消",
      "title": "导入存档（可选）",
      "input_label": "幻兽帕鲁 Level.sav 存档文件",
      "drop_title": "选择或拖入 Level.sav",
      "parsing": "正在本地读取存档...",
      "payload_title": "API 会收到什么",
      "payload_ready": "已在本地识别 {count} 只属于你的帕鲁。服务端只会收到其物种、性别、来源栏位和被动技能；原始存档和其它数据不会上传。",
      "clear_action": "清除已导入数据",
      "clear_description": "只清除这个浏览器内的解析数据，不会修改或删除本机 Level.sav。"
    },
    "save_locations": {
      "title": "Level.sav 在哪里？",
      "description": "按下方位置找到 Level.sav，然后直接选择或拖入这里。",
      "backup_warning": "不要直接改原存档；如果有多个世界，进入最新修改时间对应的世界目录。",
      "tabs": {
        "steam_windows": "Steam（Windows）",
        "game_pass": "Xbox 应用 / PC Game Pass",
        "steam_deck": "Steam Deck",
        "steam_linux": "Linux（Steam）",
        "dedicated_server": "服务器"
      },
      "tabs_compact": {
        "steam_windows": "Win",
        "game_pass": "Xbox",
        "steam_deck": "Deck",
        "steam_linux": "Linux",
        "dedicated_server": "Server"
      },
      "items": {
        "steam_windows": {
          "system": "Windows Steam",
          "path": "%LOCALAPPDATA%\\Pal\\Saved\\SaveGames\\<SteamID>\\<WorldId>\\Level.sav",
          "note": "可把前半段粘到资源管理器地址栏；<WorldId> 是一串很长的世界目录名。"
        },
        "game_pass": {
          "system": "PC Game Pass / Xbox 应用",
          "path": "%LOCALAPPDATA%\\Packages\\PocketpairInc.Palworld_ad4psfrxyesvt\\SystemAppData\\wgs\\",
          "note": "打开这个 WGS 目录后，需要先用 Xbox 存档导出工具导出幻兽帕鲁存档，再上传到这里。",
          "warning": "Xbox 存档是 WGS 容器，需要先导出或转换为 Level.sav。"
        },
        "steam_deck": {
          "system": "Steam Deck",
          "path": "/home/deck/.local/share/Steam/steamapps/compatdata/1623730/pfx/drive_c/users/steamuser/AppData/Local/Pal/Saved/SaveGames/<SteamID>/<WorldId>/Level.sav",
          "note": "切换到桌面模式，并在 Dolphin 中显示隐藏文件；如果游戏装在 microSD 卡上，请改到对应的 Steam 库查找。"
        },
        "steam_linux": {
          "system": "Linux Steam / Proton",
          "path": "~/.local/share/Steam/steamapps/compatdata/1623730/pfx/drive_c/users/steamuser/AppData/Local/Pal/Saved/SaveGames/<SteamID>/<WorldId>/Level.sav",
          "note": "部分 Steam 安装使用 ~/.steam/steam 或自定义库；请在该库的 compatdata 目录中查找应用 1623730。"
        },
        "dedicated_server": {
          "system": "服务器",
          "path": "Pal/Saved/SaveGames/0/<WorldId>/Level.sav",
          "note": "从 PalServer 安装目录开始查找；如果是租用的服务器，请在服务商控制面板的文件管理器中进入相同路径。"
        }
      }
    },
    "owned_passives": {
      "title": "存档中已有被动",
      "summary": "已识别 {shown} 种",
      "empty": "上传存档后会显示你已经拥有的被动技能。",
      "none": "这个存档中没有识别到被动技能。"
    },
    "planner": {
      "passive_browse_badge": "仅浏览",
      "plan_formula": "查看配种结果",
      "owned_count": "已有 ×{count}",
      "query_mode_target_tab": "目标配种",
      "query_mode_parents_tab": "双亲查询",
      "query_mode_target_description": "选择目标子帕鲁，可指定起始亲代并规划继承被动。",
      "query_mode_parents_description": "选择亲代 A，可再指定亲代 B，查询可能的子代和配种公式。",
      "swap_selections": "互换两侧选择",
      "parent_a": "亲代 A",
      "parent_b": "亲代 B",
      "parent_placeholder": "搜索帕鲁名称或编号",
      "plan_inventory": "查看配种结果",
      "title": "配种查询",
      "description": "搜索目标子帕鲁；目标被动可不选，最多选择四个想继承的被动技能。",
      "target_label": "子帕鲁",
      "starting_parent": "起始亲代",
      "starting_parent_auto": "从存档自动推荐",
      "starting_parent_any": "不指定亲代",
      "target_placeholder": "搜索帕鲁名称或编号",
      "target_help": "包含 {count} 个带官方图鉴编号的 1.0 帕鲁；其中 {formulaCount} 个有可用配种公式。",
      "passives": "想继承的被动技能（可选）",
      "passive_count": "已选 {count} 个",
      "passive_locked": "导入存档后，可以选择想让子帕鲁继承的被动技能。",
      "import_save_link": "导入存档",
      "import_save_optional": "导入存档（可选）",
      "passive_select_action": "选择被动技能（最多 4 个）",
      "passive_group_missing": "存档中未发现",
      "passive_tier_worldTree": "世界树被动",
      "passive_tier_prismatic": "彩色被动",
      "passive_tier_gold": "金色被动",
      "passive_tier_common": "普通被动",
      "passive_tier_negative": "负面被动",
      "passive_limit": "最多选择 4 个被动技能。",
      "passive_done": "选好了",
      "passive_placeholder": "搜索被动技能",
      "passive_help": "可不选；不选时只返回配种公式。当前数据源包含 {count} 个可搜索被动；选择后路线会标出存档中已有的覆盖项和缺少项。",
      "passive_browse_only": "上传存档后才能选择；现在仍可搜索并浏览全部 {count} 个被动技能。",
      "passive_ready": "可搜索全部 {count} 个被动技能；存档中已有技能会单独分组显示。",
      "need_save_hint": "请先解析存档再规划。",
      "formula_hint": "可先查看通用公式；导入存档后会标出已有亲代和被动覆盖。",
      "plan": "规划配种路线",
      "planning": "正在计算...",
      "retry": "重试"
    },
    "combobox": { "no_results": "没有匹配选项" },
    "results": {
      "title": "配种结果",
      "summary": "已按你拥有的 {inventoryCount} 只帕鲁计算。",
      "route_count": "找到 {count} 种配法",
      "parent_lookup_title": "亲代配种结果",
      "parent_result_count": "{count} 条公式",
      "parent_inventory_legend": "×N 表示存档中的数量。",
      "parent_inventory_count": "存档中有 {count} 只",
      "parent_search_placeholder": "搜索亲代、子代或编号",
      "parent_loading": "正在加载完整配种数据...",
      "parent_load_error": "配种数据加载失败，请检查网络后重试。",
      "target_already_owned": "存档中已有 {count} 只符合目标的子帕鲁",
      "target_already_owned_description": "你可以直接使用现有帕鲁；下方仍保留配种路线，便于继续培育。",
      "no_routes": "没有找到符合当前目标和被动技能的配法。",
      "no_matching_routes": "没有符合当前搜索的配法。",
      "search_label": "搜索配种结果",
      "search_placeholder": "搜索帕鲁名称、编号或被动技能",
      "group_count": "{count} 种",
      "groups": {
        "formula": "全部公式",
        "generation_1": "一代配种",
        "generation_2": "二代配种",
        "generation_3": "三代配种",
        "missing": "尚缺条件"
      }
    },
    "routes": {
      "featured": "优先看这条",
      "recommended": "推荐",
      "closest": "最接近",
      "ready_now": "现在可执行",
      "implant_ready": "可用植入体补齐",
      "implant_reason": "当前路线从存档中的 {sourceCount} 只帕鲁出发，可继承 {coveredCount}/{targetCount} 个目标被动；其余 {implantCount} 个可用植入体补齐。",
      "implant_available": "植入体可补齐",
      "implant_purchase": "可从{vendor}购买：{cost} {currency}",
      "implant_instruction": "配种完成后，对目标子帕鲁使用对应的被动技能植入体。",
      "implant_vendors": {
        "bounty_shop": "悬赏商人",
        "arena_shop": "竞技场商人"
      },
      "implant_currencies": {
        "successful_bounty_token": "通缉犯讨伐证明",
        "battle_ticket": "战斗券"
      },
      "unavailable_parents": "需补 {count} 个亲代",
      "unavailable_parent_count": "{count} 个亲代不可用",
      "complete": "库存条件齐全",
      "formula_available": "公式可达",
      "incomplete": "缺 {count} 个",
      "step_count": "{count} 步",
      "source_count": "{count} 只可直接使用",
      "formula_badge": "通用公式",
      "extra_count": "{count} 个额外被动",
      "no_extra": "无额外被动",
      "formula_reason": "这条路线只展示配种公式，不判断你是否已经拥有对应亲代或目标被动。",
      "recommended_reason": "当前存档用 {sourceCount} 只起始帕鲁覆盖 {coveredCount}/{targetCount} 个目标被动，并优先选择步骤更少、额外被动更少的路线。",
      "closest_reason": "当前存档覆盖 {coveredCount}/{targetCount} 个目标被动，缺 {missingCount} 个被动、{unavailableCount} 个可用亲代；缺口最少的路线优先。",
      "final_child": "最终子代",
      "target_passives": "目标被动",
      "formula_passive_note_selected": "未上传存档时只记录你想检查的目标被动；是否已有这些被动需要上传存档后判断。",
      "formula_passive_note_none": "未上传存档时只显示配种公式，不判断被动技能继承。",
      "covered": "已覆盖被动：{passives}",
      "missing": "缺少被动：{passives}",
      "steps": "配种步骤",
      "step_label": "第 {index} 步",
      "parent_owned": "已有可用",
      "parent_incompatible": "已有，但性别不符",
      "parent_missing": "未拥有",
      "parent_intermediate": "本路线产出",
      "parent_unknown": "未检查存档",
      "owned_parent": "存档已有",
      "formula_parent": "公式亲代",
      "intermediate": "中间产物",
      "sources": "从存档开始",
      "inventory_ready": "可从存档开始",
      "inheritance_notice": "配种路线只说明目标被动可以从亲代进入后代；游戏内继承仍有随机性，不保证一次获得目标组合。",
      "source_target_passives": "提供目标被动",
      "source_no_target_passives": "不直接提供所选目标被动",
      "source_other_passives": "其它已有被动",
      "source_current_passives": "当前被动",
      "no_owned_sources": "这条路线没有可直接使用的存档帕鲁；仍可按公式补齐缺少项。",
      "slot": "栏位 {slot}",
      "no_slot": "来源栏位未知",
      "location_party": "随身队伍\n栏位 {slot}",
      "location_palbox": "个人终端\n栏位 {slot}",
      "location_base": "据点工作\n栏位 {slot}",
      "location_other": "其它已确认归属容器\n栏位 {slot}"
    },
    "gender": { "male": "雄", "female": "雌", "unknown": "性别未知" },
    "privacy": {
      "title": "不上传原始存档",
      "local": {
        "title": "本地解析存档",
        "description": "Level.sav 保留在浏览器内，只提取可规划的帕鲁物种、性别、栏位和被动技能。"
      },
      "compact": {
        "title": "仅上传已有帕鲁数据",
        "description": "只发送物种 ID、性别、栏位和被动技能等规划所需数据；不发送原始存档、玩家名、坐标、世界设置或背包内容。"
      },
      "planner": {
        "title": "计算路线",
        "description": "API 返回 1 到 3 代配种公式，不接收原始存档文件。"
      }
    },
    "workflow": {
      "title": "按真实库存规划",
      "description": "不用先在游戏内反复筛被动技能，再一条条查公式；直接从你已经拥有的帕鲁开始规划。",
      "select_target": "选择子帕鲁",
      "select_passives": "选择被动技能",
      "rank_routes": "对比短配种路线"
    },
    "open_source": {
      "title": "开源存档解析器",
      "description": "浏览器端存档解析器以 GPL-3.0-or-later 发布，便于审计本地数据处理过程。",
      "source": "源代码",
      "license": "GPL-3.0 许可证",
      "unofficial": "这是非官方玩家工具，与 Pocketpair 无隶属或合作关系。"
    }
  },
  "common": {
    "clear": "清空",
    "close": "关闭",
    "search": { "select": "选择" }
  },
  "languageNames": {
    "en": "English",
    "zh-TW": "正體中文",
    "zh-CN": "简体中文",
    "ja": "日本語",
    "ko": "한국어",
    "th": "ไทย",
    "id": "Bahasa Indonesia",
    "vi": "Tiếng Việt",
    "fr": "Français",
    "de": "Deutsch",
    "es": "Español",
    "es-MX": "Español (México)",
    "it": "Italiano",
    "pl": "Polski",
    "pt-BR": "Português (Brasil)",
    "ru": "Русский",
    "tr": "Türkçe"
  },
  "pals": {
    "SheepBall": "棉悠悠",
    "PinkCat": "捣蛋猫",
    "ChickenPal": "皮皮鸡",
    "Carbunclo": "翠叶鼠",
    "BluePlatypus": "冲浪鸭",
    "BluePlatypus_Fire": "热浪鸭",
    "CuteFox": "玉藻狐",
    "FlyingManta": "鲁米儿",
    "FlyingManta_Thunder": "雷米儿",
    "WoolFox": "米露菲",
    "KendoFrog": "武道蛙",
    "KendoFrog_Dark": "极道蛙",
    "LeafMomonga": "达鼠泥",
    "Ganesha": "壶小象",
    "PlantSlime": "叶泥泥",
    "SamuraiDog": "宗铭丸",
    "CloverFairy": "幸叶茸",
    "Hedgehog": "电棘鼠",
    "Hedgehog_Ice": "冰刺鼠",
    "NegativeKoala": "瞅什魔",
    "Penguin": "企丸丸",
    "Penguin_Electric": "闪丸丸",
    "CaptainPenguin": "企丸王",
    "CaptainPenguin_Black": "闪丸王",
    "WizardOwl": "啼卡尔",
    "Alpaca": "美露帕",
    "KingAlpaca": "君王美露帕",
    "KingAlpaca_Ice": "冰帝美露帕",
    "DreamDemon": "寐魔",
    "Monkey": "新叶猿",
    "Monkey_Fire": "秋叶猿",
    "NightFox": "露娜蒂",
    "LavaGirl": "融焰娘",
    "FlameBambi": "燎火鹿",
    "Bastet": "喵丝特",
    "Bastet_Ice": "冰丝特",
    "Boar": "草莽猪",
    "Kitsunebi": "火绒狐",
    "Kitsunebi_Ice": "雪绒狐",
    "NegativeOctopus": "勾魂鱿",
    "NegativeOctopus_Neutral": "蚀魂鱿",
    "CuteMole": "遁地鼠",
    "Deer": "紫霞鹿",
    "Deer_Ground": "祇岳鹿",
    "Garm": "猎狼",
    "BerryGoat": "灌木羊",
    "BerryGoat_Dark": "郁木羊",
    "MopBaby": "毛掸儿",
    "MopKing": "毛老爹",
    "TentacleTurtle": "盔盔仔",
    "TentacleTurtle_Ground": "金盔仔",
    "WindChimes": "吊缚灵",
    "WindChimes_Ice": "冰缚灵",
    "SweetsSheep": "棉花糖",
    "SweetsSheep_Ground": "可可棉花糖",
    "CowPal": "波霸牛",
    "BlueDragon": "碧海龙",
    "BlueDragon_Ice": "碧月龙",
    "ElecCat": "伏特喵",
    "Kelpie": "水灵儿",
    "Kelpie_Fire": "火灵儿",
    "PinkRabbit": "姬小兔",
    "PinkRabbit_Grass": "艾小兔",
    "JellyfishFairy": "海月仙",
    "JellyfishGhost": "海月灵",
    "ClioneTwins": "莉欧·莉涅",
    "OctopusGirl": "墨沫姬",
    "OctopusGirl_Neutral": "梦沫姬",
    "Eagle": "天擒鸟",
    "GhostBlackCat": "念影喵",
    "HawkBird": "疾风隼",
    "CatBat": "猫蝠怪",
    "ColorfulBird": "炸蛋鸟",
    "Kirin": "雷角马",
    "Kirin_Ice": "凌角马",
    "SharkKid": "鲨小子",
    "SharkKid_Fire": "红小鲨",
    "Werewolf": "月镰魔",
    "Werewolf_Ice": "霜镰魔",
    "DarkCrow": "黑鸦隐士",
    "FlameBuffalo": "炽焰牛",
    "FluffyBird": "雪绵啾",
    "LittleBriarRose": "荊棘魔仙",
    "CuteButterfly": "幻悦蝶",
    "ElecPomeranian": "电汪汪",
    "FairyDragon": "精灵龙",
    "FairyDragon_Water": "水灵龙",
    "BirdDragon": "烽歌龙",
    "BirdDragon_Ice": "霜歌龙",
    "CatVampire": "夜幕魔蝠",
    "VioletFairy": "薇莉塔",
    "SoldierBee": "骑士蜂",
    "QueenBee": "女皇蜂",
    "PinkLizard": "博爱蜥",
    "NaughtyCat": "笑魇猫",
    "PurpleSpider": "桃蛛娘",
    "IceSeal": "香草豹冰",
    "IceSeal_Ground": "巧克力豹冰",
    "LizardMan": "朋克蜥",
    "LizardMan_Fire": "热血蜥",
    "Gorilla": "铁拳猿",
    "Gorilla_Ground": "石掌猿",
    "Serpent": "滑水蛇",
    "Serpent_Ground": "流沙蛇",
    "RobinHood": "羽箭射手",
    "RobinHood_Ground": "山岳射手",
    "FlowerRabbit": "波娜兔",
    "FoxMage": "焰巫狐",
    "FoxMage_Dark": "幽巫狐",
    "CatMage": "暗巫猫",
    "CatMage_Fire": "炽巫猫",
    "HadesBird": "雷冥鸟",
    "HadesBird_Electric": "雷鸣鸟",
    "GrassMinotaur": "密林陶洛斯",
    "GrassMinotaur_Ice": "冰峰陶洛斯",
    "Mutant": "秘斯媞雅",
    "FengyunDeeper": "云海鹿",
    "FengyunDeeper_Electric": "雷隐鹿",
    "FlowerDinosaur": "花冠龙",
    "FlowerDinosaur_Electric": "雷冠龙",
    "Ronin": "浪刃武士",
    "Ronin_Dark": "鬼刃武士",
    "IceCrocodile": "肚肚鳄",
    "GrassMammoth": "森猛犸",
    "GrassMammoth_Ice": "雪猛犸",
    "StuffedShark": "布偶鲨",
    "StuffedShark_Fire": "粉粉布偶鲨",
    "FlowerDoll": "花丽娜",
    "FlowerDoll_Fire": "樱丽娜",
    "PandaGirl": "莉芳",
    "Baphomet": "炎魔羊",
    "Baphomet_Dark": "暗魔羊",
    "RaijinDaughter": "雷鸣童子",
    "RaijinDaughter_Water": "天阴童子",
    "FireKirin": "火麒麟",
    "FireKirin_Dark": "邪麒麟",
    "LazyDragon": "佩克龙",
    "LazyDragon_Electric": "派克龙",
    "IceFox": "吹雪狐",
    "ThunderBird": "迅雷鸟",
    "ThunderBird_Ice": "疾霜鸟",
    "GhostAnglerfish": "冥灯鱼",
    "GhostAnglerfish_Fire": "炙灯鱼",
    "ThunderDog": "霹雳犬",
    "ThunderDog_Ice": "凛光犬",
    "DarkScorpion": "冥铠蝎",
    "DarkScorpion_Ground": "金铠蝎",
    "CactusDoll": "球抱苞",
    "CactusDoll_Dark": "妖抱苞",
    "IceDeer": "严冬鹿",
    "GrassPanda": "叶胖达",
    "GrassPanda_Electric": "雷胖达",
    "WeaselDragon": "疾旋鼬",
    "WeaselDragon_Fire": "桃旋鼬",
    "RedArmorBird": "燧火鸟",
    "VolcanoDragon": "流焰龙",
    "VolcanoDragon_Ice": "川霜龙",
    "TropicalOstrich": "咕咕桑葩",
    "DrillGame": "碎岩龟",
    "SakuraSaurus": "连理龙",
    "SakuraSaurus_Water": "海誓龙",
    "LazyCatfish": "趴趴鲶",
    "LazyCatfish_Gold": "梆梆鲶",
    "Plesiosaur": "梁叶龙",
    "AmaterasuWolf": "苍焰狼",
    "AmaterasuWolf_Dark": "幽焰狼",
    "Manticore": "狱焰王",
    "Manticore_Dark": "狱阎王",
    "HerculesBeetle": "铠格力斯",
    "HerculesBeetle_Ground": "格鲁力斯",
    "SnowPeafowl": "白真雪雀",
    "DarkFlameFox": "紫狐娇",
    "WhiteMoth": "绸笠蛾",
    "WhiteMoth_Neutral": "绢笠蛾",
    "GhostBeast": "噬魂兽",
    "MushroomDragon": "菇咚",
    "MushroomDragon_Dark": "菇波",
    "IceWitch": "冰姬灵",
    "MummyPal": "缚乃伊",
    "Umihebi": "覆海龙",
    "Umihebi_Fire": "腾炎龙",
    "Suzaku": "朱雀",
    "Suzaku_Water": "清雀",
    "FeatherOstrich": "战冠雀",
    "SkyDragon": "天羽龙",
    "SkyDragon_Grass": "翠羽龙",
    "LeafPrincess": "春彩娘",
    "SmallArmadillo": "球犰",
    "GuardianDog": "八云犬",
    "SwordCutlassfish": "鞘刀鱼",
    "SwordCutlassfish_Fire": "炼刃鱼",
    "VolcanicMonster": "熔岩兽",
    "VolcanicMonster_Ice": "寒霜兽",
    "NightBlueHorse": "夜冥驹",
    "NightBlueHorse_Neutral": "日耀驹",
    "RockBeast": "磐峰兽",
    "RockBeast_Ice": "寒峰兽",
    "WhiteTiger": "冰棘兽",
    "WhiteTiger_Ground": "金棘兽",
    "SmallYeti": "雪墩墩",
    "Yeti": "白绒雪怪",
    "Yeti_Grass": "绿苔绒怪",
    "CandleGhost": "恐炬灵",
    "VenusFlytrap": "颚莉丝",
    "KingBahamut": "焰煌",
    "KingBahamut_Dragon": "殁殃",
    "GrassGolem": "双心岩傀",
    "GrassGolem_Dark": "咒心岩傀",
    "Anubis": "阿努比斯",
    "Sekhmet": "塞赫麦特",
    "ScorpionMan": "蛊刺妖",
    "ScorpionMan_Electric": "电针妖",
    "CubeTurtle": "重岩龟",
    "CubeTurtle_Neutral": "净岩龟",
    "BadCatgirl": "妮瞅莎",
    "MimicDog": "旺财",
    "DarkAlien": "杰诺贝达",
    "WhiteAlienDragon": "杰诺路达",
    "BlueberryFairy": "梅莉姆",
    "GhostRabbit": "魅爱莉",
    "GhostRabbit_Grass": "碧艾莉",
    "BlackPuppy": "墨丸",
    "BlackPuppy_Ice": "冬丸",
    "MysteryMask": "面惧",
    "IceNarwhal": "凉晶鲸",
    "IceNarwhal_Fire": "桃晶鲸",
    "GrassRabbitMan": "踏春兔",
    "GrimGirl": "幽恋娜",
    "GoldenHorse": "金驰兽",
    "SifuDog": "汪宗师",
    "SumoDog": "力士獒",
    "WhiteDeer": "净世鹿",
    "WhiteDeer_Dark": "织夜鹿",
    "BlackMetalDragon": "魔渊龙",
    "WingGolem": "泰锋",
    "WingGolem_Fire": "丹烽",
    "WhiteShieldDragon": "艾基鲁迦",
    "BlueThunderHorse": "驭雷马",
    "LongCat": "喵璐璐",
    "ElecSnail": "电涡蜗",
    "ElecSnail_Ground": "金涡蜗",
    "DandelionGirl": "蒲蒲飞芽",
    "BrownRabbit": "詹兔曼",
    "HoodGhost": "兜兜灵",
    "ElecLizard": "电懒懒",
    "OniGhostGirl": "吓丝妮",
    "KingSunfish": "曼波王",
    "KingSunfish_Thunder": "曼波皇",
    "SleeveRabbit": "兔绣袖",
    "GhostDragon": "灵曦龙",
    "GhostDragon_Fire": "狱熙龙",
    "ThunderFluffyBird": "雷云鹫",
    "RedFlowerBird": "大红呱",
    "FoxExorcist": "昭炎狐",
    "LotusDragon": "沁莲龙",
    "ClownRabbit": "拉比耶尔",
    "ThiefBird": "盗影鸦",
    "SnakeGirl": "梅杜娜",
    "MushroomLady": "红菇娘",
    "LanternButler": "妖焰灯",
    "MoonChild": "缀夜星",
    "MonochromeQueen": "墨罗娜",
    "KabukiMan": "燎火舞伶",
    "DomeArmorDragon": "磐甲龙",
    "ElecPanda": "暴电熊",
    "LilyQueen": "百合女王",
    "LilyQueen_Dark": "黑月女王",
    "ThunderDragonMan": "波鲁杰克斯",
    "Horus": "荷鲁斯",
    "Horus_Water": "伊西斯",
    "BlackGriffon": "异构格里芬",
    "MoonQueen": "辉月伊",
    "SnowTigerBeastman": "霜牙王",
    "BlueSkyDragon": "霄龙",
    "Mothman": "暮尘蛾",
    "FlowerPrince": "夜蔓爵",
    "NightLady": "贝菈诺娃",
    "NightLady_Dark": "贝菈露洁",
    "DarkMechaDragon": "杰诺多兰",
    "LegendDeer": "默世鹿",
    "SaintCentaur": "圣光骑士",
    "BlackCentaur": "混沌骑士",
    "IceHorse": "唤冬兽",
    "IceHorse_Dark": "唤夜兽",
    "PoseidonOrca": "海皇鲸",
    "JetDragon": "空涡龙",
    "KingWhale": "奥沧鲸",
    "WorldTreeDragon": "枯星龙",
    "YakushimaBoss001": "克苏鲁之眼",
    "YakushimaBoss001_Small": "恶魔眼",
    "YakushimaMonster001": "绿史莱姆",
    "YakushimaMonster001_Blue": "蓝史莱姆",
    "YakushimaMonster001_Pink": "夜明史莱姆",
    "YakushimaMonster001_Purple": "紫史莱姆",
    "YakushimaMonster001_Rainbow": "彩虹史莱姆",
    "YakushimaMonster001_Red": "红史莱姆",
    "YakushimaMonster002": "附魔剑",
    "YakushimaMonster003": "洞穴蝙蝠",
    "YakushimaMonster003_Purple": "夜明蝙蝠"
  },
  "passiveSkills": {
    "CraftSpeed_up3": { "name": "卓绝技艺", "description": "工作速度 +75%" },
    "CraftSpeed_up2": { "name": "工匠精神", "description": "工作速度 +50%" },
    "CraftSpeed_up1": { "name": "认真", "description": "工作速度 +20%" },
    "CraftSpeed_down1": { "name": "笨手笨脚", "description": "工作速度 -10%" },
    "CraftSpeed_down2": { "name": "偷懒成瘾", "description": "工作速度 -30%" },
    "Deffence_up3": {
      "name": "金刚之躯",
      "description": "防御力+30%\n免疫硬直\n免疫击退"
    },
    "Deffence_up2": {
      "name": "顽强肉体",
      "description": "防御力+20%\n免疫硬直"
    },
    "Deffence_up1": { "name": "坚硬皮肤", "description": "防御 +10%" },
    "Deffence_down1": { "name": "弱不禁风", "description": "防御 -10%" },
    "Deffence_down2": { "name": "骨质疏松", "description": "防御 -20%" },
    "Noukin": { "name": "脑筋", "description": "攻击 +30%\n工作速度 -50%" },
    "Rare": {
      "name": "稀有",
      "description": "攻击 +15%\n防御 +15%\n工作速度 +20%"
    },
    "Legend": {
      "name": "传说",
      "description": "攻击+20%\n防御+20%\n移动速度提升20%"
    },
    "Witch": {
      "name": "魔女",
      "description": "暗属性攻击伤害增加30%\n冰属性攻击伤害增加30%"
    },
    "EternalFlame": {
      "name": "永炎",
      "description": "火属性攻击伤害增加30%\n雷属性攻击伤害增加30%"
    },
    "Invader": {
      "name": "侵略者",
      "description": "暗属性攻击伤害增加30%\n龙属性攻击伤害增加30%"
    },
    "PAL_ALLAttack_up3": {
      "name": "鬼神",
      "description": "攻击 +30%\n防御 +5%"
    },
    "PAL_ALLAttack_up2": { "name": "凶猛", "description": "攻击 +20%" },
    "PAL_ALLAttack_up1": { "name": "勇敢", "description": "攻击 +10%" },
    "PAL_ALLAttack_down1": { "name": "胆小", "description": "攻击 -10%" },
    "PAL_ALLAttack_down2": { "name": "消极主义者", "description": "攻击 -20%" },
    "PAL_rude": { "name": "粗暴", "description": "攻击 +15%\n工作速度 -10%" },
    "PAL_conceited": {
      "name": "自恋狂",
      "description": "工作速度 +10%\n防御 -10%"
    },
    "PAL_sadist": { "name": "虐待狂", "description": "攻击 +15%\n防御 -15%" },
    "PAL_masochist": {
      "name": "受虐狂",
      "description": "防御 +15%\n攻击 -15%"
    },
    "PAL_CorporateSlave": {
      "name": "社畜",
      "description": "工作速度 +30%\n攻击 -30%"
    },
    "PAL_oraora": { "name": "强势", "description": "攻击 +10%\n防御 -10%" },
    "TrainerATK_UP_1": {
      "name": "突袭指挥官",
      "description": "玩家的攻击提升10%"
    },
    "TrainerDEF_UP_1": {
      "name": "铁壁军师",
      "description": "玩家的防御提升10%"
    },
    "TrainerWorkSpeed_UP_1": {
      "name": "啦啦队",
      "description": "玩家的工作速度提升25%"
    },
    "TrainerMining_up1": {
      "name": "矿山首领",
      "description": "玩家的挖掘速度提升25%"
    },
    "TrainerLogging_up1": {
      "name": "采伐领袖",
      "description": "玩家的采伐速度提升25%"
    },
    "ElementResist_Normal_1_PAL": {
      "name": "一反常态",
      "description": "无属性伤害减少10%"
    },
    "ElementResist_Fire_1_PAL": {
      "name": "拥抱烈日",
      "description": "火属性伤害减少10%"
    },
    "ElementResist_Aqua_1_PAL": {
      "name": "防水性能",
      "description": "水属性伤害减少10%"
    },
    "ElementResist_Thunder_1_PAL": {
      "name": "绝缘体",
      "description": "雷属性伤害减少10%"
    },
    "ElementResist_Leaf_1_PAL": {
      "name": "除草效果",
      "description": "草属性伤害减少10%"
    },
    "ElementResist_Ice_1_PAL": {
      "name": "高温体质",
      "description": "冰属性伤害减少10%"
    },
    "ElementResist_Earth_1_PAL": {
      "name": "抗震结构",
      "description": "地属性伤害减少10%"
    },
    "ElementResist_Dark_1_PAL": {
      "name": "阳光开朗",
      "description": "暗属性伤害减少10%"
    },
    "ElementResist_Dragon_1_PAL": {
      "name": "屠龙者",
      "description": "龙属性伤害减少10%"
    },
    "ElementBoost_Normal_1_PAL": {
      "name": "禅境",
      "description": "无属性攻击伤害增加10%"
    },
    "ElementBoost_Fire_1_PAL": {
      "name": "喜欢玩火",
      "description": "火属性攻击伤害增加10%"
    },
    "ElementBoost_Aqua_1_PAL": {
      "name": "喜欢戏水",
      "description": "水属性攻击伤害增加10%"
    },
    "ElementBoost_Thunder_1_PAL": {
      "name": "电容",
      "description": "雷属性攻击伤害增加10%"
    },
    "ElementBoost_Leaf_1_PAL": {
      "name": "草木馨香",
      "description": "草属性攻击伤害增加10%"
    },
    "ElementBoost_Ice_1_PAL": {
      "name": "冷血",
      "description": "冰属性攻击伤害增加10%"
    },
    "ElementBoost_Earth_1_PAL": {
      "name": "大地之力",
      "description": "地属性攻击伤害增加10%"
    },
    "ElementBoost_Dark_1_PAL": {
      "name": "夜幕",
      "description": "暗属性攻击伤害增加10%"
    },
    "ElementBoost_Dragon_1_PAL": {
      "name": "龙之血脉",
      "description": "龙属性攻击伤害增加10%"
    },
    "PAL_FullStomach_Up_1": {
      "name": "贪吃",
      "description": "增加饱腹度下降速度+10.0%"
    },
    "PAL_FullStomach_Up_2": {
      "name": "无底之胃",
      "description": "增加饱腹度下降速度+15.0%"
    },
    "PAL_FullStomach_Down_1": {
      "name": "小胃",
      "description": "减少饱腹度下降速度+10.0%"
    },
    "PAL_FullStomach_Down_2": {
      "name": "节食大师",
      "description": "减少饱腹度下降速度+15.0%"
    },
    "PAL_FullStomach_Down_3": {
      "name": "极限绝食",
      "description": "减少饱腹度下降速度+20.0%"
    },
    "PAL_Sanity_Up_1": {
      "name": "情绪不稳",
      "description": "增加SAN值下降速度+10.0%"
    },
    "PAL_Sanity_Up_2": {
      "name": "毁灭欲望",
      "description": "增加SAN值下降速度+15.0%"
    },
    "PAL_Sanity_Down_1": {
      "name": "积极思维",
      "description": "减少SAN值下降速度+10.0%"
    },
    "PAL_Sanity_Down_2": {
      "name": "工作狂",
      "description": "减少SAN值下降速度+15.0%"
    },
    "PAL_Sanity_Down_3": {
      "name": "明镜止水",
      "description": "减少SAN值下降速度+20.0%"
    },
    "ElementBoost_Normal_2_PAL": {
      "name": "圣天",
      "description": "无属性攻击伤害增加30%"
    },
    "ElementBoost_Fire_2_PAL": {
      "name": "炎帝",
      "description": "火属性攻击伤害增加30%"
    },
    "ElementBoost_Aqua_2_PAL": {
      "name": "海皇",
      "description": "水属性攻击伤害增加30%"
    },
    "ElementBoost_Thunder_2_PAL": {
      "name": "雷帝",
      "description": "雷属性攻击伤害增加30%"
    },
    "ElementBoost_Leaf_2_PAL": {
      "name": "精灵王",
      "description": "草属性攻击伤害增加30%"
    },
    "ElementBoost_Ice_2_PAL": {
      "name": "冰帝",
      "description": "冰属性攻击伤害增加30%"
    },
    "ElementBoost_Earth_2_PAL": {
      "name": "岩帝",
      "description": "地属性攻击伤害增加30%"
    },
    "ElementBoost_Dark_2_PAL": {
      "name": "冥王",
      "description": "暗属性攻击伤害增加30%"
    },
    "ElementBoost_Dragon_2_PAL": {
      "name": "神龙",
      "description": "龙属性攻击伤害增加30%"
    },
    "MoveSpeed_up_1": { "name": "灵活", "description": "移动速度提升10%" },
    "MoveSpeed_up_2": { "name": "运动健将", "description": "移动速度提升20%" },
    "MoveSpeed_up_3": { "name": "神速", "description": "移动速度提升30%" },
    "NonKilling": {
      "name": "手下留情",
      "description": "和平主义者。\n使攻击目标的生命值不会小于1。"
    },
    "Nocturnal": {
      "name": "不眠",
      "description": "即使到夜晚也不会睡觉，会一直工作。"
    },
    "Test_PalEgg_HatchingSpeed_Up": {
      "name": "博爱主义者",
      "description": "当分配到配种牧场时，产出蛋的速度将加快100%。"
    },
    "CoolTimeReduction_Up_1": {
      "name": "沉着冷静",
      "description": "主动技能的冷却时间缩短30%\n攻击+10%"
    },
    "CoolTimeReduction_Up_2": {
      "name": "急性子",
      "description": "主动技能的冷却时间缩短15%"
    },
    "CoolTimeReduction_Down_1": {
      "name": "慢性子",
      "description": "主动技能的冷却时间延长-15%"
    },
    "Stamina_Up_1": {
      "name": "无限精力",
      "description": "最大耐力+50%\n※此效果仅对可骑乘的帕鲁有效。"
    },
    "Stamina_Up_2": {
      "name": "健康宝宝",
      "description": "最大耐力+25%\n※此效果仅对可骑乘的帕鲁有效。"
    },
    "Stamina_Up_3": {
      "name": "永动机",
      "description": "最大耐力+75%\n※此效果仅对可骑乘的帕鲁有效。"
    },
    "Stamina_Down_1": {
      "name": "家里蹲",
      "description": "最大耐力-25%\n※此效果仅对可骑乘的帕鲁有效。"
    },
    "SalePrice_Up_1": { "name": "高贵", "description": "改善交易价格+5%" },
    "SalePrice_Up_2": { "name": "贵族", "description": "改善交易价格+3%" },
    "SalePrice_Down_1": { "name": "寒酸", "description": "交易价格恶化-10%" },
    "Alien": {
      "name": "未知生物细胞",
      "description": "攻击力+10%\n火属性伤害减免15%\n雷属性伤害减免15%"
    },
    "Vampire": {
      "name": "吸血鬼",
      "description": "会吸收造成伤害的一部分恢复自身的HP。\n即使到夜晚也不会睡觉，可以一直工作。"
    },
    "Nushi": {
      "name": "湖之主",
      "description": "水属性攻击伤害增加20%\n冰属性攻击伤害增加20%\n防御+20%"
    },
    "SwimSpeed_up_1": {
      "name": "悠然泳姿",
      "description": "水上移动速度提升30%"
    },
    "SwimSpeed_up_2": {
      "name": "游泳健将",
      "description": "水上移动速度提升40%"
    },
    "SwimSpeed_up_3": {
      "name": "破浪王者",
      "description": "水上移动速度提升50%"
    },
    "Salvation": {
      "name": "救世主",
      "description": "无属性攻击伤害增加30%\n草属性攻击伤害增加30%"
    },
    "WorldTree_ATK": {
      "name": "双刃圣剑",
      "description": "攻击+50%\n防御-30%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "WorldTree_DEF": {
      "name": "守护圣盾",
      "description": "防御+50%\n攻击-30%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "WorldTree_CraftSpeed": {
      "name": "恶魔之手",
      "description": "工作速度+90%\nSAN值下降速度加快+15.0%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "WorldTree_FullStomach": {
      "name": "神树苗床",
      "description": "减少饱腹度下降速度+50.0%\n生命值-20%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "WorldTree_Sanity": {
      "name": "仙人",
      "description": "减少SAN值下降速度+50.0%\n工作速度-20%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "WorldTree_MoveSpeed": {
      "name": "次元跳跃",
      "description": "移动速度提升+50%\n饱腹度下降速度加快+15.0%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "WorldTree_ATK_DEF": {
      "name": "破坏神",
      "description": "攻击+40%\n防御+20%\n最大HP-50%\n世界树区域的树木/矿石不会因接近而消失"
    },
    "MiniNushi": {
      "name": "大猎物",
      "description": "水属性攻击伤害增加5%\n冰属性攻击伤害增加5%\n防御+5%"
    },
    "Deffence_up2_2": {
      "name": "重量级",
      "description": "防御力+20%\n免疫击退"
    },
    "MutationPal_Babysitter": {
      "name": "育婴师",
      "description": "在据点内时，分派到配种牧场的帕鲁的\n产蛋速度+30%，孵化速度+30%"
    },
    "MutationPal_Mutant": {
      "name": "特殊体质",
      "description": "帕鲁和玩家的生命值自然恢复量+50%\n防御力+25%\n免疫中毒伤害\n免疫灼烧伤害"
    },
    "NightOwl": {
      "name": "夜猫子",
      "description": "因为总是熬夜，白天常常睡午觉。"
    },
    "SelfDeathAddItemDrop_up_2": {
      "name": "奉献精神",
      "description": "自身道具掉落量+50%"
    },
    "SelfDeathAddItemDrop_up_3": {
      "name": "慷慨就义",
      "description": "自身道具掉落量+100%"
    },
    "WorkSuitabilityAddRank_MonsterFarm_1": {
      "name": "牧场之子",
      "description": "牧场的工作适应性+1"
    },
    "WorkSuitabilityAddRank_MonsterFarm_2": {
      "name": "牧场之主",
      "description": "牧场的工作适应性+2"
    },
    "MutationPal_Immortal": {
      "name": "不死之身",
      "description": "窃取生命+5%\n帕鲁生命值自然恢复量+100%\n攻击力+15%"
    },
    "MutationPal_ExplosionResist": {
      "name": "重装甲",
      "description": "免疫爆破伤害"
    },
    "RideJumpCount_Increase1": {
      "name": "身轻如燕",
      "description": "骑乘期间连续跳跃次数+1"
    },
    "RideJumpCount_Increase2": {
      "name": "凌空微步",
      "description": "骑乘期间连续跳跃次数+2"
    },
    "PlayerSP_DecreaseRate_Passive": {
      "name": "防过劳帮手",
      "description": "玩家的耐力消耗量减缓+5.0%"
    },
    "AutoHPRegeneRate_Passive": {
      "name": "疗愈教练",
      "description": "玩家的生命值自然恢复量+5%"
    },
    "ReloadSpeedUp_Passive": {
      "name": "装填大师",
      "description": "玩家的装填速度提升+4%"
    }
  }
}
